And now other gnomes are sent for his clothes and resources, the mountain of corpses is growing. Let's say your worker was killed by goblins, right next to their camp. In the game, you can adjust the actions of the gnomes regarding the danger. It's not a matter of taste, it's more economical. You can build a house in depth, but not in height. On the this moment gnomes track commands in real time, so there shouldn't be any problems with them. The whole game is set on the routes that the gnomes form when completing a task. Although, sometimes everything falls into place. The cook went into battle while the miner roasted meat and the blacksmith hunted. I did not notice the connection between the employee's profession and the task being performed. In general, the more gnomes, the greater the chance that there will be enough working hands for everything, but still the gnomes will go for the same resources. That is, if there are a lot of resources lying around the house, and the task of digging tunnels is a little further, then naturally the work to collect resources will be completed first, and everything that is further away is postponed until the completion of the next tasks. Tasks and prioritiesFirst of all, workers go to the nearest facilities. Thus, construction or digging is an order of magnitude faster.Īll gnomes can only carry three types of resources at a time, if you want more, then put extra backpacks on them. The benefit of this mode is that there is no need to dangle to the warehouse for resources, as if you yourself serve them to the dwarf. If it succeeds (successfully reached), then they continue to work, if not, they ignore it (if there is nothing but an impossible task, the gnomes will become dull and start to mess around).ĭirect control mode allows you to manually build, dig, fight. The gnomes go to the place and try to do what they say. You poke at an object, and free gnomes go to complete the task. The first and most basic is global management (command). Craft the world - Invincible gnomesThe game has two types of controls that are designed for different tasks.
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